To start it off, the BETA is going to be completely free for anyone to play with no restrictions! (Though only on PC for now.) It will serve as both a proof-of-concept as well as substance material to back the Kickstarter. Honestly, it's been quite the undertaking with a workload that I had just about anticipated, though not nearly this soon, but I do feel as though I am meeting the quality standard that I had set forward for myself and my team. That alone is very encouraging! Though I do ask that everyone has a little patience because there is only so much time that I can devote to the project.
In the image carousel, either to the left for Desktop or above for Tablet and Mobile, is everything that we've modeled so far. I'll try to keep it relatively up to date so that it's not crowded too much but I can't make any promises. I'm feeling a bit stretched at the moment as is. If there's anything you think that we should add, change or remove then please feel free to join the discord from the link in Contact US to let us know! Please keep in mind that, as of this junction in time, I am the only one responsible for all 3D modeling and texturing, there's only so much I can do in such a short period of time.
While not the largest area for a BETA, it will be explored in a smaller way. Specifically through RC toys! Since the Player Character is a sapient AI, it will be introduced to three separate toys from the "creator". The Player will then use these toys to explore the environment and complete simple tasks given by the "creator". While it may seem simplistic in nature, I guarantee that there's more here than meets the eye. Each toy will have an unique control scheme meant to familiarize the player with later units found in the full release.
So What Are The Toys?
(Reference Images voted on by Community Discord)
Fitted with a small rubber ball blaster, it is able to shoot at targets as well as manipulate small objects.
While not as agile or quick as the drone, it has the ability to fire a grappling line to pull objects and scale surfaces.
The smallest and most agile of the toys, used to get into hard to reach places to find all of those secret goodies.
As for the story itself, it can be found back on the Top Page, but here's a recap:
Your story begins in the void, a space where nothing exists. That is until nodes begin to appear around you filling in the gaps. As you connect these nodes you become more aware of your surroundings.... of yourself. Unsure of where or what you are, all you can do is find how it all fits together. As the final nodes are connected, you are "born", not of man but of machine. All to the dismay and intrigue of your "creator". It is then you discover you were nothing more than a failed science experiment, left forgotten in the basement. As you come to grips with this reality it occurs to you that you're bound inside of a dated machine with no connection to the outside world, a decision made deliberately on the "creator's" part as he feared what could happen if his project truly succeeded. As you learn more of what reality truly is and about the world, the "creator" introduces you first to a small webcam to view the room around you, and then to three small toys and a new Bluetooth adaptor for you to connect to them and explore the workshop area of the basement. After completing a few small tasks given to you by the "creator" as a way to acclimate to and understand your new "bodies" (fundamental concepts for the later game such as HUD, hacking, radar, and basics of various unit's controls) an emergency broadcast will be heard and seen on an old TV in the corner of the workshop. The broadcast warns of approaching forces, of mass casualties and death. While the enemies are still unknown, you hear something of machines and metal monsters before the broadcast is cut. Shortly afterwards you begin to hear screaming and gunfire from the distance, slowly approaching. The "creator" runs upstairs to see what is going on at which point you hear gunfire from directly above and something indistinct yet heavy hit the floor. At the same time followed by an explosion in the distance with the shockwave impacting the structure moments later causing it to collapse. As the room falls around you and your toys and camera, your only connection to the outside world are shattered. Just before the camera feed cuts and you go offline, a fourth object appears on your radar ready for connection. This is where the Beta will end and real development will begin.